
Manfred Macx, a venture altruist who gives away ideas, is rushing round Europe in the early twenty-first century as the pace of change runs away from humanity, and the book follows three generations of his family through the century that follows.
Explore books like this on the mapIn 2975 most of humanity lives as software in polises, and Yatima, a mind born of no parents, comes into being in one of them, not long before a disaster in space threatens the flesh-and-blood humans left on Earth.

A washed-up hacker jacks into cyberspace for one last heist in the neon-lit urban sprawl that launched the cyberpunk genre.

An artefact older than the universe appears at the edge of the galaxy, and the Culture's ship Minds, a rival empire and a pair of estranged lovers are caught up in what to do about it.

Nearly two centuries into its voyage, a generation ship carrying two thousand people approaches Tau Ceti, where they mean to settle, and the ship's computer, asked by the chief engineer to tell their story, starts learning how to narrate.
In 2050, when the rich can have themselves scanned and live on as Copies in virtual worlds, Paul Durham runs experiments on his own Copy and then offers a few wealthy Copies a way to live for ever beyond the reach of the real world's computers.

In a near-future Los Angeles, a media company buys up the hackers and video artists it needs for a technology that plugs images straight into the brain, and a stroke in one user's head turns into a virus on the net.

In an overpopulated 2010 of surveillance, violence and information overload, an executive and a spy are drawn into a scheme to develop an African nation and a breakthrough in genetic engineering in Southeast Asia, in Brunner's 1968 collage novel.
Jean le Flambeur, a legendary thief, is broken out of the Dilemma Prison, where copies of him play endless rounds of the prisoner's dilemma, by Mieli, a warrior from the Oort cloud whose employer wants a job done in the Oubliette, a moving city on Mars.

A young woman in near-future rural America takes a gig testing what she thinks is a video game and witnesses a murder in a London seventy years ahead.

When a research team awakens an ancient evil at the edge of the galaxy, two children escape to a medieval world ruled by the Tines, doglike aliens who think in packs, and a rescue mission races across a galaxy where the laws of physics change with distance from the core.

A mysterious black monolith guides human evolution from ape to astronaut, culminating in a voyage to Jupiter that transforms a man into something beyond human.

In the far future, a man begins dreaming of a perfect world inside the Void at the centre of the galaxy, and when millions decide to follow him there, the galaxy's powers fear that the pilgrimage will trigger the Void's expansion and destroy them all.