
The Malazan Empire turns its armies on Darujhistan, the last free city of Genabackis, and Ganoes Paran, a young noble drawn into the games of the gods, is sent to command the Bridgeburners, a battered company the empress may want dead.
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A young man with a gift for singing magic discovers that his talent makes him valuable to warlords and dangerous to himself.

In Alera, a realm modelled on Rome where nearly everyone commands elemental spirits called furies, Tavi, a fifteen-year-old shepherd with no furycrafting at all, is caught up in a plot against the First Lord as a horde of Marat threatens his valley.

As summer ends in the Seven Kingdoms, the noble houses scheme for the Iron Throne while an exiled princess gathers dragons and something ancient stirs beyond the Wall.

A soldier stripped of his rank and a scholar desperate to save her people bond over ancient magical armour as war engulfs a storm-ravaged world.

Twenty years after the Gifted lost a war and were bound by the Tenets, Davian, a student at one of their schools who can't use his powers, discovers he can do something forbidden, and flees with his friends as an ancient threat stirs in the north.

In the islands of Dara, held together by a tyrant emperor, Kuni Garu, a charming idler turned bandit, and Mata Zyndu, the giant last son of a deposed noble clan, are drawn into the rebellion that follows his death.

A former emperor imprisoned for sixteen years is freed into a world at war, where his forbidden colour magic is the only hope.

In the Elder Isles, before King Arthur's day, King Casmir of Lyonesse schemes for the throne of all the islands, and shuts his daughter Suldrun in a wild garden when she refuses the marriage he arranges.

Field Marshal Tamas leads a coup against the king of Adro and sends the royal cabal of mages to the guillotine, but their dying words hint at a threat from the gods, and his son Taniel, a powder mage, and Adamat, a retired detective, set out to learn what it means.

In the holy city of Tova, as the winter solstice nears, Naranpa, a sun priest of humble birth, faces enemies within her own order, while the ship captain Xiala carries Serapio, a blind young man with a terrible purpose, across the sea towards the city.

The annalist of a hard-bitten mercenary company records the year his brothers-in-arms took a contract with a sorceress-empress and found themselves fighting for the wrong side.

The pre-history of Middle-earth: the Valar's shaping of the world, the theft of the Silmarils, and the long ruin that ends where The Hobbit begins.