
A necromancer's cavalier apprentice arrives at a crumbling space palace where the heirs of nine ancient houses are being murdered one by one.
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Gregor Eisenhorn, an Inquisitor of the Imperium, hunts a heretic across the stars and uncovers a conspiracy around an ancient forbidden book.

A socially anxious security robot hacks its own governor module and must decide whether to protect its human clients or binge-watch TV shows.

Mickey Barnes is the Expendable on a colony mission to the ice world Niflheim: when a job kills him he is regrown from backup, until his seventh body makes it home from a supposed death and finds Mickey8 already in his bed.

On his seventy-fifth birthday, John Perry joins the Colonial Defense Forces, which give him a young, enhanced body in exchange for leaving Earth for ever and fighting humanity's wars across the stars.

In the twenty-fifth century, when people can teleport by thought alone, Gully Foyle, a brutish spacer, has spent six months adrift in the wreck of his ship when another vessel passes him by, and he swears revenge on it.

Fifty years after the alien Architects stopped reshaping inhabited worlds and vanished, Idris Telemmier, an Intermediary engineered to fight them and now crewing a salvage ship, finds signs that they are back.

At Plague Court, a haunted house in London, a fraudulent psychic is found stabbed in a locked stone hut in the garden, and Sir Henry Merrivale is called in.

Kyr, raised on Gaea Station, the last outpost of humanity after aliens destroyed Earth, has trained all her life for vengeance, and is furious to be assigned to the nursery instead of the fight.

At the Scholomance, a school for wizards with no teachers and no holidays, only monsters that eat the students, a prickly girl with a talent for mass destruction tries very hard not to use it.

Software developer Bob Johansson signs up to have his head frozen, dies, and wakes a century later as the computer intelligence of a self-replicating space probe, sent by a theocratic government to find new worlds while rival nations try to destroy him.

As the Company Wars end, Pell Station, orbiting a world inhabited by gentle natives, is swamped with refugees and caught between the Earth Company's fleet and the rising Union.

A young ambassador from a small colony arrives at the heart of a vast empire, where memory is currency and identity is a political weapon.