
A boy in a seemingly perfect community discovers that the sameness everyone lives under conceals a horrifying truth about what was sacrificed for stability.
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On a nameless island, objects and memories disappear one by one under the eye of the Memory Police, and a young novelist hides a friend who still remembers.

A fireman whose job is to burn books begins to read them, and the act of thinking for himself makes him an enemy of the state.

In a World State where people are bred in hatcheries, conditioned for their place and kept content with the drug soma, a few misfits and a young man raised on a reservation begin to question what happiness costs.

In a future where disease, war and old age have been conquered, only scythes may end lives, to keep the population in check, and two teenagers, Citra and Rowan, are chosen as apprentices to a scythe, a role neither of them wants.

In a near-future England where humanity has become infertile, a disillusioned historian is drawn into a resistance movement against a totalitarian government.

In the underground city of Ember, whose lights are failing and whose builders left no way out that anyone remembers, twelve-year-olds Lina and Doon find a damaged document that may be instructions for escape.

In the One State, a city of glass a thousand years from now where every hour is scheduled, D-503, the mathematician building the spaceship Integral, begins a journal in praise of its perfect order, and then he meets I-330.

In a future North America ravaged by climate change, where people have lost the ability to dream, Indigenous people are hunted for their bone marrow, and Frenchie, a Métis boy, flees north with others.

In a future city where everyone has an operation at sixteen that makes them beautiful, Tally Youngblood can hardly wait for hers, until her friend Shay runs away and Tally is given a choice: find her and betray her, or never turn pretty at all.

A drifter whose body is covered in tattoos that move and tell stories after dark meets a young man on a country road, and each picture becomes one of eighteen stories, from a nursery that comes to life to the last night of the world.

In a future Chicago divided into five factions, each devoted to a single virtue, sixteen-year-old Beatrice Prior must choose where she belongs, and the test meant to guide her shows that she fits no single faction, a secret that could get her killed.

A teenage girl volunteers to fight to the death in a televised arena to save her sister, and the games become a catalyst for revolution.