
Sybil Delling is one of six Diviners raised in the cathedral of Aisling to prophesy for the kingdom, and when her sisters begin to disappear, she sets out with a surly knight, Rodrick Rook, to find them.
Explore books like this on the map
In Blunder, a kingdom shut in by a magic-sickened mist, Elspeth Spindle hides an ancient spirit in her head that she calls the Nightmare, and joins a treasonous highwayman, the king's own nephew, on a quest to gather the twelve Providence Cards that could cure the land before Solstice.

Sabriel, at boarding school south of the Wall in Ancelstierre, receives her father's sword and bells, the tools of the Abhorsen who lays the dead to rest, and crosses into the Old Kingdom, where the dead are rising, to find him.

Twenty years after the Gifted lost a war and were bound by the Tenets, Davian, a student at one of their schools who can't use his powers, discovers he can do something forbidden, and flees with his friends as an ancient threat stirs in the north.

Red, the second daughter of the Queen of Valleyda, has known all her life that she will be sent into the Wilderwood as a sacrifice to the Wolf, and she goes almost gladly, to keep her dangerous power away from everyone she loves.

The second Shield of Sparrows novel: as the Crux migration descends on the five kingdoms of Calandra, Odessa, running through a cursed realm with a young girl in her care, must decide what she is willing to become to survive.

Yeeran, a soldier in the elven army who has known nothing but war, is exiled after a fatal mistake along with her sister Lettle, a diviner, and in the wilderness beyond the borders they find the fae court, unseen for a thousand years.

Zafira, who disguises herself as a man to hunt in the cursed Arz forest, and Nasir, the Prince of Death and the sultan's assassin, are sent after the same lost relic that could bring magic back to their kingdom.

Ophelia Grimm's sister has disappeared into Phantasma, a deadly game played in a haunted mansion with nine levels whose single winner is granted a wish, and to get through it she accepts the help of a mysterious stranger, Blackwell, at the price of ten years of her life.

In the holy city of Tova, as the winter solstice nears, Naranpa, a sun priest of humble birth, faces enemies within her own order, while the ship captain Xiala carries Serapio, a blind young man with a terrible purpose, across the sea towards the city.

After her mother's death, Genevieve Grimm accepts an invitation to Enchantra, a cursed palace in Italy frozen in time, where Rowin Silver and his six immortal siblings play a deadly game of hide and seek for a devil's audience, and her only chance is to compete as Rowin's wife.

Aislinn, who has always been able to see faeries and has kept it secret, is chosen by Keenan, the Summer King, as the mortal girl who may become his queen.

In the kingdom of Goredd, where humans and dragons in human form keep an uneasy forty-year peace, Seraphina, assistant to the court composer, hides the truth about her mother, and a prince is murdered in a way that looks like a dragon's work.