
Travel between parallel Earths is possible only to worlds where your other self has died, which makes Cara, dead in 372 of 380 worlds, valuable to the Eldridge Institute as a traverser, until one of her few surviving doubles dies.
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Jason Dessen, a physics professor in Chicago, is abducted one night and wakes in a world where he never married his wife and became a celebrated scientist instead, and he will do anything to get home.

Aster, an outcast healer on the lower decks of the generation ship Matilda, which has travelled for centuries under a brutal, race-based hierarchy, finds clues in her dead mother's journals to the ship's secrets.

In the Melbourne of the mid twenty-first century, with the seas rising and most people unemployed and crammed into the tower blocks of the Swill, two brothers try to keep a hold on the life above it. Centuries later, historians study what they left.

A teenage girl volunteers to fight to the death in a televised arena to save her sister, and the games become a catalyst for revolution.

Jacky, a young Native man who has escaped from a mission, runs across a colonised land with Settlers and Troopers on his trail.

Thousands of people live in a vast underground silo, and the worst crime is asking to go outside, until Juliette, a mechanic from the deep levels, is made sheriff and starts asking why.

In a future Chicago divided into five factions, each devoted to a single virtue, sixteen-year-old Beatrice Prior must choose where she belongs, and the test meant to guide her shows that she fits no single faction, a secret that could get her killed.

As pollution and plague leave humanity sterile, the wealthy Sumner family, in their isolated Appalachian valley, prepare by building a hospital and a cloning laboratory.

In a near-future Cape Town where phones are also tools of state control, a corporate-sponsored art student, a rich kid, a blogger and a hacker are caught up in the same crackdown.

India Carless, a hacker known as Trouble who quit the net when new laws made it dangerous, comes back when someone starts committing crimes under her name.

In a kingdom where silver-blooded nobles with powers rule red-blooded commoners, Mare Barrow, a Red thief, shows in front of the whole court that she has a power of her own, and the king hides her in plain sight as a lost Silver noblewoman.

A young woman in near-future rural America takes a gig testing what she thinks is a video game and witnesses a murder in a London seventy years ahead.