
A teddy bear made by a magical toymaker wakes up in a world of game-like levels and classes, and sets out to protect the little girl who owns him.
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Jason Asano, an Australian office worker, wakes up in a magical world with a game-like system of powers, the gifts of a dark mage and a talent for annoying everyone he meets.

Satoru Mikami, a thirty-seven-year-old Tokyo office worker, is stabbed and reborn in a fantasy world as a slime, with an unusual knack for absorbing things.
A cursed girl doomed to die on her eleventh birthday is whisked away to the magical city of Nevermoor, where she must pass four dangerous trials to join its most prestigious society.

Every year the people of the Protectorate leave a baby in the forest for the witch they fear, and Xan, the kindly witch who actually rescues the babies, accidentally feeds one of them moonlight and fills her with magic.

Corin Cadence enters the spire, a tower whose trials grant magical powers to those who pass, hoping to find his brother, who went in five years ago and never came out.

A Kansas farm girl and her dog are carried by a cyclone to a country of witches and talking scarecrows and asked to walk a yellow road to a wizard who may be able to send her home.
In a world where gates to monster-filled dungeons have opened, Sung Jinwoo, the weakest of the hunters, survives a deadly dungeon and finds he can level up alone.
A bullied German schoolboy steals a book and reads himself into the empty country of Fantastica, where the Childlike Empress is dying because no one is still imagining her.
Aru Shah, twelve, who lives in a museum of Indian art in Atlanta and tells a lot of lies, lights a cursed lamp to prove a point and wakes the Sleeper, a demon who will bring the end of time.

Despereaux Tilling, a small mouse with enormous ears who loves music, stories and a human princess named Pea, is banished to the castle dungeon for breaking the rules, and becomes the unlikely hero of a tale involving a vengeful rat and a servant girl.

Four gifted children who answer a newspaper ad for puzzle-solvers are recruited by the eccentric Mr. Benedict and sent undercover into an island school where hidden messages are being broadcast into people's minds.

A comfort-loving hobbit is recruited by a wizard and thirteen dwarves to steal treasure from a dragon, and the journey transforms him utterly.