
A warrior lord must defend his tower and his people against an invasion while questioning everything he was taught about honour.
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A soldier stripped of his rank and a scholar desperate to save her people bond over ancient magical armour as war engulfs a storm-ravaged world.

In Alera, a realm modelled on Rome where nearly everyone commands elemental spirits called furies, Tavi, a fifteen-year-old shepherd with no furycrafting at all, is caught up in a plot against the First Lord as a horde of Marat threatens his valley.

A former emperor imprisoned for sixteen years is freed into a world at war, where his forbidden colour magic is the only hope.

Alwyn, raised among the outlaws of the Shavine Forest, is captured after his band is ambushed and sent to the mines, where he learns to read and write, and the road that follows leads him to Lady Evadine Courlain, a captain whose visions speak of a coming apocalypse.

The Malazan Empire turns its armies on Darujhistan, the last free city of Genabackis, and Ganoes Paran, a young noble drawn into the games of the gods, is sent to command the Bridgeburners, a battered company the empress may want dead.

Every night demons rise from the ground to hunt and humanity cowers behind magical wards; after his mother's death, eleven-year-old Arlen Bales leaves his village sure that people should fight back, while an herb gatherer's apprentice and a young jongleur find their own ways to survive.

Pug, an orphaned kitchen boy at the castle of Crydee, is apprenticed to the magician Kulgan just as invaders from another world begin coming through a rift in space, and the war that follows carries him and his friend Tomas far from home.

In the Banished Lands, where giants once ruled, Corban, a blacksmith's son, wants only to become a warrior, while kings gather for war, an old prophecy stirs and a wolven pup attaches itself to him.

As summer ends in the Seven Kingdoms, the noble houses scheme for the Iron Throne while an exiled princess gathers dragons and something ancient stirs beyond the Wall.

Twenty years after the Gifted lost a war and were bound by the Tenets, Davian, a student at one of their schools who can't use his powers, discovers he can do something forbidden, and flees with his friends as an ancient threat stirs in the north.

Richard Cypher, a woods guide in Westland, rescues a mysterious woman, Kahlan, from four assassins, and learns she has crossed the magical boundary to find the long-lost wizard who can name a Seeker of Truth to stand against the tyrant Darken Rahl.

A prince discovers he can heal the mysterious disease destroying his kingdom's magic, but the cure demands a terrible price.